McGonigal-Reality is Broken Conclusion blogpost

McGonigal- Reality is Broken- Conclusion (Forgive me, I have not written an essay in a long time so it might be bad

 

In the Conclusion of McGonigal’s book, she states fourteen ways playing video games can improve our world. The second fix: “Activate extreme positive emotions.” McGonigal argues that game play gives the player a feeling of happiness and an “invigorating rush of activity.” That playing games makes us feel positive whether we’re bored, angry, anxious, or depressed.

As someone with Depression and an Anxiety Disorder, I can agree with that. My depression often comes on rather suddenly and for days at a time. I can lose interest in things I do love and have little to no motivation doing anything else. I end up laying in bed or on the coach doing nothing but being plagued with dark thoughts. Picking a video game helps me push certain thoughts out of my mind, and when I complete a task in the game I feel better. I tend to focus on the game rather than how I’m feeling at the time.

It’s not just me either, studies have shown video games improving the lives of those with depression. In the DailyDot.com, an article was published on adults dealing with their depression through video games. The article interviews Maximilian Dichtl and Will O’Neill and the positive impact video games has had on them. O’Neill used his experience with depression to develop a game called “Actual Sunlight,” that was released in March of this year.

The article is here:

http://www.dailydot.com/culture/video-games-depression-study-actual-sunlight/

 If McGonigal is right about the Fourteen Fixes, the Second Fix itself will have a major impact on the world and can propel us forward.  

 

Image

 

To be graded Easy

Advertisements

Thoughts on Reality is Broken

Reality is Broken was a good book, there are many things I agree with McGonigal about. However it is strange to me she never really talks about single player games. Yes there is a trend towards more and more co-operative playing and multiplayer games and multiplayer games is what the book is about, but by excluding single player games you exclude a portion of the population.

My younger brother is a good margin above being a casual gamer, but is not a hardcore gamer. Yes he plays multi-player games with his friends and his family but his true passion is for single-player games. Believe it or not, some people just don’t receive the same level of enjoyment from playing with others as many others do. In the case of my brother, he wants a good story, or to grow a civilization, or even if he is playing a multiplayer game he prefers a lack of competition.

So he really uses games as an escape from people. Perhaps this is proof that reality is broken, but knowing my brother it has more to do with social exhaustion than complete disapproval of it. For some, like my brother, playing games with others is mentally tasking. While it is fun at first, as time goes by his level of enjoyment diminishes, and the need to have some “me time” increases.

Also he is not a fan of most online gaming. He focuses on the negative aspects of it. Like in League of Legends, he was annoyed by the amount of hostility he received for being an unexperienced player so he stopped playing it.

I’m not really trying to make a point, it was just interesting to me that the solutions to fixing reality revolved around multiplayer games and there was a hardly a mention of single player games, even though there is probably a large portion of people who prefer those to multiplayer games. My brother illustrates this point, a gamer who prefers playing alone to playing with others. In his playing alone, he’ll go to forums and whatever else to learn more about the games he plays and there a community is made but he doesn’t have to interact with others first-hand. So while McGonigal’s theories are good, they are not perfect.

Also, this is a very very late post.

To be graded easy:

the dude