Game Demo posting

The game demo presentation that I really enjoyed and was interested in was the Sword and Sworcery game. Because music is such a big part of my life, I love anything that would even attempt to incorporate meaningful music into it. From what she showed us in the presentation, it looked like the game was in time with the music during the whole gameplay, which I think is pretty neat considering the amount of effort it probably took. Listening to the soundtrack, I can imagine playing a game to that kind of music, and it seems to fit it perfectly. It’s very ethereal sounding and has a sense of epic-ness to it. It also correlates with the games graphics that are a little bit old school. Some of the songs have more vintage instruments like organs in them and other sounds that seem to come from an old video game. However, these sounds are integrated with modern, almost sci-fi sounds that make it incredibly intriguing and make me really want to play the game. I think music plays a big part in video games, because it can be the deciding factor of whether or not people really get into the narrative of the game. If you are playing a game with fairies and unicorns and bands like My Children My Bride or The Devil Wears Prada play the soundtrack, you’re going to be thrown off and probably a little freaked out. Same goes in the opposite direction, I don’t want to listen to what sounds like the theme song for the Shire scene in Lord of the Rings when I’m fighting evil dragons, because it would separate me almost completely from the game. Sword and Sworcery does a good job of linking the feeling of the music to the feeling of the gameplay.

As for the actual game narrative, it either seemed too confusing or I was over thinking it and it’s actually really simple. However, reading some in depth game reviews, some were conflicted about the narrative. There were certain aspects of the story they really liked, but that the gameplay interfered with, like that the bosses could kill you with one hit. It sounded like it turned into a game of experimentation instead of skill, which I know I might get frustrated with, because I see LIMBO as working the same way. While it is rewarding when you finally figure out what works, it can get boring when you are on the same level over and over again and it seems to take forever to get past it. In many cases, this is the point that you lose gamers, especially casual gamers that don’t play a lot. I would definitely give this game a try, but I’m also a college student so I probably wouldn’t end up buying it. I’m also one of these casual gamers, so if I spend time playing a game, I want to know that it has five out of five stars in every aspect.

To be graded medium: (if I have any medium gradings left! if not, hard)





What games we play…. For the Lydians, they originally played games for the right reasons – positive emotions, social interactions, and to lessen the difficulties of food scarcity. And that is great. However, when that did not solve their problem they played one last game to determine who would leave Lydia in search for somewhere else to live. They were in an unfortunate situation, but even back then they knew the answer was reducing the number of people living in one area. They split their population in half; half could stay and gave the other half’s real-life fate to a game. Now, it is pretty well proven that the Lydians, post-18 yr. game play, left with no destination but did survive. In fact, they most likely had a heavy influence on the Etruscans, Roman Empire and civilizations as we know them today. But, is that good? They brought the GAME MENTALITY – game invoked values – into reality. But they weren’t playing for a life and death scenario. It wasn’t about surviving anymore and it wasn’t about the community; they had found new land, new resources and new happiness. And they could cooperate, organize, plan, and optimistically set goals. But, this historic example and the origins of the word **compete, given early on in the book, has made me turn completely away from how I felt at first.  “Games are a sustainable way of life,” WHEN PLAYED FOR THE RIGHT REASONS. (p. 350). But, when Ashley Bell and I were talking, she said “it’s funny how a lot of people who work for big corporations say they feel like their job is a game.” And those office jobs for large companies are the result – hundreds of years later – of increased collaboration abilities. We have brought games so far into our lives – the first thing we teach our children or entertain them with is games.  But the word compete – came from a Latin word which meant to come together or strive. It can sound great when you hear the “come together/strive” but also remember competition isn’t always a great thing. That was one of the main things we listed as a negative aspect of reality. Competition puts a lot of people under pressure or brings out bad qualities. So which way is it? Do we come together and strive because competition causes us to keep trying harder? Or does competition come from large amounts of collaboration? This book really blew my  mind. I wanted to believe and read a book supporting that games are AWESOME AND SUPER POSITIVE for everyone’s lives… but somehow I have read the book to understand that this game-like operative tendency in humans might not be so great. How much more do we want our lives to be like a game before we realize that we have the food, water, air and sunlight that we need surrounding us to survive? Oh, because we need a game to decide who gets what.. Whoa.